City: Rävn Ronx Ÿhkphÿh

Rävn Ronx Ÿhkphÿh

Rävn Ronx Ÿhkphÿh
Example Undermountain architecture.
StateHobben
ProvenceZophtevub̄ Provence
RegionVahidï-senk Meadows
Founded1519
Community LeaderLord Zêv
Area29 km2 (11 mi2)
Average Yearly Temp26°C (78°F)
Average Elevation8532 m (-14957 ft)
Average Yearly Precipitation266 cm/y (104 in/y)
Population7146
Population Density246 people per km2 (649 people per mi2)
Town AuraConjuration
Naming
Native nameRävn Ronx Ÿhkphÿh
Pronunciation/cɪ̘qɪ̘tˈʤuːtt/ /ronx/
Direct Translation[usually] [daughter]
Translation[Not Yet Translated]

Rävn Ronx Ÿhkphÿh (/cɪ̘qɪ̘tˈʤuːtt/ /ronx/ [usually] [daughter]) is a subtropical City located in the Zophtevub̄ Provence of the Hobben.

The name Rävn Ronx Ÿhkphÿh is derived from the Sylvin language, as Rävn Ronx Ÿhkphÿh was founded by Scarlet Spider Swarm, who was culturaly Undermountain.

Climate

Rävn Ronx Ÿhkphÿh has a yearly average temperature of 26°C (78°F), with its average temperature during the summer being a warm 30°C (86°F) and its average temperature during the winter being a pleasant 23°C (73°F). Rävn Ronx Ÿhkphÿh receives an average of 266 cm/y (104 in/y) of precipitation, most of which comes in the form of rain during the summer. Rävn Ronx Ÿhkphÿh covers an area of nearly 29 km2 (11 mi2), and an average elevation of 8532 m (-14957 ft) above sea level.

Overview

Rävn Ronx Ÿhkphÿh was founded durring the early 16th century in summer of the year 1519, by Scarlet Spider Swarm. The establishment of Rävn Ronx Ÿhkphÿh suffered from many setbacks, delays, and obsticles, most notably a group of Rävn Ronx Ÿhkphÿh which required millitary assistance exterminate before the community could finish being built.

Rävn Ronx Ÿhkphÿh was built using the conventions of Undermountain durring the early 16th century. Naturaly, all settlmentss have their own look to them, and Rävn Ronx Ÿhkphÿh is no diffrent. The city's buildings feature masoned stone construction which prominantly features pointed arches, pointed ribbed vault cielings, flying buttress', and window tracery all of which share a simmilar gemoetetic patern halfway between organic and inorganic in design formaing a very distinct aesthetically integrated style. BUildings tend to reach for the havens, and more expencive homes are easily identified by their floor count as well as the addition of decorative features intigrated into the building's design such as statues, gargoyals, and embelished joinery.

Rävn Ronx Ÿhkphÿh is buildings are arranged arrounded highly ordered system of crampt gravel streets which form octogonal paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The city has a fortified albit thin brick wall. The wall has most of the feeatures of a typical castle wall, just on a much smaller scale and and budget. Notably brick isn't a particuarly soild choice for resisting siege weapons. Rävn Ronx Ÿhkphÿh's wall wouldn't hinder a proper army, but it is more than sufishent for bandits and other small marauding groups. The monster and outlaw focused fortifications has suffered a visible ammount of structural damage, leaving them effectivly useless. One can't help but wonder why the has not yet effected repairs.

A look around Rävn Ronx Ÿhkphÿh has something terribly wrong with it. It’s impossible to put one’s finger on, but something is horribly wrong. Maybe it’s the way fog blankets the ground, but only in the connors of places. Maybe it’s the vermin scutteling between shadows in the corner of your eyes. Perhaps it’s the overcast sky which seemed to creep out of nowhere, or the distant howling of wolves. Maybe it’s all of those things together, or perhaps it's the way these elements combine with the abundance of schools, libraries, and other academic structures. Locals can be overheard having academic discussions, as well as talking about scholarly subjects in general. It’s quite clear the city places a lot of value on education and being a learned individual. Regardless, you do not feel it would be wise to remain in Rävn Ronx Ÿhkphÿh long.

Civic Infrastructure

Rävn Ronx Ÿhkphÿh has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Rävn Ronx Ÿhkphÿh has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Rävn Ronx Ÿhkphÿh. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Rävn Ronx Ÿhkphÿh's parks.

Rävn Ronx Ÿhkphÿh has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Rävn Ronx Ÿhkphÿh.

Rävn Ronx Ÿhkphÿh has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Rävn Ronx Ÿhkphÿh has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Rävn Ronx Ÿhkphÿh has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Rävn Ronx Ÿhkphÿh has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Rävn Ronx Ÿhkphÿh has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Rävn Ronx Ÿhkphÿh has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Rävn Ronx Ÿhkphÿh has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Rävn Ronx Ÿhkphÿh's public wards, blessings, and other arcane systems.

Rävn Ronx Ÿhkphÿh possesses an older civil lighting system consisting of street lamps. These lights provide nighttime illumination to most city streets.

Rävn Ronx Ÿhkphÿh has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Rävn Ronx Ÿhkphÿh's natural decorations nor waterways.

Rävn Ronx Ÿhkphÿh has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Rävn Ronx Ÿhkphÿh has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Rävn Ronx Ÿhkphÿh has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Rävn Ronx Ÿhkphÿh's chapel was built using a different architectural style from the rest of the town. The style used makes use of a large oblong hall or building with double colonnades and a semicircular apse and symmetrical central-plan, resulting in buildings with a square central mass and four arms of equal length. Decorative features included domed rooves, arches, soaring spaces, and sumptuous decoration: marble columns and inlay, mosaics on the vaults, inlaid-stone pavements, and sometimes gold coffered ceilings.

In Rävn Ronx Ÿhkphÿh there are no smells.

The Bloodbrush near Rävn Ronx Ÿhkphÿh are known to be almost tame, such that they can be put to domestic use.

Rävn Ronx Ÿhkphÿh's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves sex to channel Invocation energies of tier 3 via throat chanting.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 14
  • Farmers: 19
  • Farm Laborer: 34
  • Hunters: 22
  • Milk Maids: 20
  • Ranchers: 9
  • Ranch Hands: 21
  • Shepherds: 18
    • Farmland: 28726 m2
    • Cattle and Similar Creatures: 1786
    • Poultry: 21438
    • Swine: 1429
    • Sheep: 71
    • Goats: 14
    • Horses, Mounts, and Beasts of Burden: 714

Craftsmen

  • Arms and Toolmakers: 15
  • Blacksmiths: 15
  • Bookbinders: 8
  • Buckle-makers: 9
  • Cabinetmakers: 16
  • Candlemakers: 27
  • Carpenters: 24
  • Clothmakers: 19
  • Coach and Harness Makers: 7
  • Coopers: 17
  • Copper, Brass, Tin, Zinc, and Lead Workers: 9
  • Copyists: 6
  • Cutlers: 6
  • Fabricworkers: 15
  • Farrier: 46
  • Furriers: 4
  • Glassworkers: 23
  • Gunsmiths: 16
  • Harness-Makers: 7
  • Hatters: 14
  • Hosiery Workers: 5
  • Jewelers: 8
  • Leatherwrights: 18
  • Locksmiths: 7
  • Matchstick makers: 10
  • Musical Instrument Makers: 10
  • Painters, Structures and Fixtures: 9
  • Paper Workers: 9
  • Plasterers: 10
  • Pursemakers: 11
  • Roofers: 7
  • Ropemakers: 7
  • Rugmakers: 7
  • Saddlers: 13
  • Scabbardmakers: 15
  • Scalemakers: 7
  • Scientific, Surgical, and Optical Instrument Makers: 4
  • Sculptors, Structures and Fixtures: 7
  • Shoemakers: 6
  • Soap and Tallow Workers: 25
  • Tailors: 40
  • Tanners: 9
  • Upholsterers: 10
  • Watchmakers: 10
  • Weavers: 21
  • Whitesmiths: 5

Merchants

  • Adventuring Goods Retellers: 4
  • Arcana Sellers: 5
  • Beer-Sellers: 9
  • Booksellers: 11
  • Butchers: 17
  • Chandlers: 17
  • Chicken Butchers: 18
  • Entrepreneurs: 7
  • Fine Clothiers: 18
  • Fishmongers: 19
  • Florists: 4
  • Potion Sellers: 12
  • Resellers: 32
  • Spice Merchants: 9
  • Wine-sellers: 15
  • Wheelwright: 10
  • Woodsellers: 6

Service workers

  • Bakers: 35
  • Barbers: 30
  • Coachmen: 10
  • Cooks: 32
  • Doctors: 15
  • Gamekeepers: 11
  • Grooms: 6
  • Hairdressers: 23
  • Healers: 19
  • Housekeepers: 21
  • Housemaids: 39
  • House Stewards: 21
  • Inns: 6
  • Laundry maids: 13
  • Maidservants: 21
  • Nursery Maids: 13
  • Pastrycooks: 23
  • Restaurateur: 31
  • Tavern Keepers: 26

Specialized Laborer

  • Ashworkers: 9
  • Bleachers: 6
  • Chemical Workers: 4
  • Coal Heavers: 14
  • In-Town Couriers: 15
  • Long Haul Couriers: 15
  • Dockyard Workers: 14
  • Gas Workers: 3
  • Hay Merchants: 6
  • Leech Collectors: 20
  • Millers: 17
  • Miners: 18
  • Oilmen and Polishers: 11
  • Postmen: 16
  • Pure Finder: 8
  • Skinners: 21
  • Sugar Refiners: 4
  • Tosher: 10
  • Warehousemen: 22
  • Watercarriers: 15
  • Watermen, Bargemen, etc.: 21

Skilled Laborers

  • Accountants: 8
  • Alchemist: 11
  • Clerk: 14
  • Dentists: 7
  • Educators: 21
  • Engineers: 10
  • Gardeners: 7
  • Mages: 5
  • Plumbers: 7
  • Pharmacist: 8
  • Professors: 3
  • Scientists: 5
  • Wizards: 3

Civil Servants

  • Adventurers: 6
  • Bankers: 10
  • Civil Clerks: 16
  • Civic Iudex: 8
  • Consultants: 4
  • Exorcist: 16
  • Fixers: 8
  • Kami Clerk: 13
  • Landlords: 13
  • Lawyers: 9
  • Legend Keepers: 12
  • Militia Officers: 89
  • Monks, Monastic: 22
  • Monks, Civic: 22
  • Historian, Oral: 15
  • Historian, Textual: 8
  • Policemen, Sheriffs, etc.: 16
  • Priests: 29
  • Rangers: 9
  • Rat Catchers: 10
  • Scholars: 11
  • Spiritualist: 12
  • Slayers: 4
  • Storytellers: 25
  • Military Officers: 22

Cottage Industries

  • Brewers: 19
  • Comfort Services: 27
  • Enchanters: 8
  • Herbalists: 7
  • Jaminators: 24
  • Needleworkers: 21
  • Potters: 12
  • Preserve Makers: 20
  • Quilters: 10
  • Seamsters: 37
  • Spinners: 20
  • Tinker: 7
  • Weaver: 19

Artists

  • Actors: 7
  • Architects: 2
  • Bards: 12
  • Costumers: 4
  • Dancers: 8
  • Drafters: 4
  • Engravers: 5
  • Fine Furniture Carpenters: 3
  • Glaziers: 7
  • Inlayers: 7
  • Musicians: 21
  • Painters, Art: 3
  • Playwrights: 7
  • Sculptors, Art: 6
  • Wood Carvers: 25
  • Writers: 28

Produce Industries

  • Butter Churners: 24
  • Canners: 22
  • Cheesmakers: 25
  • Ice Merchants: 3
  • Millers: 14
  • Picklers: 11
  • Smokers: 9
  • Stockmakers: 7
  • Tobacconists: 11
  • Tallowmakers: 18

2655 of Rävn Ronx Ÿhkphÿh's population work within a Foundational Occupation.

3991 of Rävn Ronx Ÿhkphÿh's population do not work in a formal occupation, but do contribute to the local economy. 500 (7%) are noncontributers.

Points of Interest

Rävn Ronx Ÿhkphÿh's roads were poorly made when first laid. Rather than repairing them correctly, a series of new roads was laid atop the old, leading to the streets of modern Rävn Ronx Ÿhkphÿh suffering from potholes, cracking, and even sinkholes. The locals often repair the road by putting down wooden decking.

POI

History

In time immemorial, reportedly some time during the late 2nd century a local hero by the name of protected Rävn Ronx Ÿhkphÿh's harvest from an army of bandits. Rävn Ronx Ÿhkphÿh's militia's elite squad is named after .

History